In "C++ Custom Engine"

Inline: Out of Time

A 2D platformer made in a custom engine. Complete your delivery routes as fast as possible to appease your corporate overlord while still finding time to enjoy the sights of the retro-futuristic city and your banging tunes.

I worked on both the player controller and the custom engine, along with a custom editor for both artists and designers to use.

In "Project"

Featured

Eidolon: Fate of Fools

A mystical networked arena shooter with a card game twist. Astral combatants use abilities inspired by major arcana tarot cards.

I am responsible for the systems design, core gameplay programming, and networking.

Cats N' Critters

A whimsical 'co-op-petitive' dungeon claw-er where a party of adorable cat wizards explore an ever-changing island of discovery!

I was responsible for the core gameplay systems and was the Technical Systems Designer.

Inline: Out of Time

A 2D platformer made in a custom engine. Complete your delivery routes as fast as possible to appease your corporate overlord while still finding time to enjoy the sights of the retro-futuristic city and your banging tunes.

I worked on both the player controller and the custom engine, along with a custom editor for both artists and designers to use.

In "Gameplay Programmer"

Gamerule Engine and Cardrule Parser

Gamerule Engine and Cardrule Parser

A custom Gamerule Engine with an accompanying Cardrule Parser that, using Python, takes english text and converts it to functionality within the Gamerule Engine.

Tiny Tamias

Tamias is a brave young chipmunk who was raised by sugar gliders. His whole life, he was teased by his family because he couldn't glide. That all changes when he discovers the amazing buoyant power of bubble gum! Using this newfound skill, he must scale the magical sugar tree and help his neighbors along the way to prove that even a chipmunk can soar!!

I worked on the player controller, audio implementation, and many other features.

Inline: Out of Time

A 2D platformer made in a custom engine. Complete your delivery routes as fast as possible to appease your corporate overlord while still finding time to enjoy the sights of the retro-futuristic city and your banging tunes.

I worked on both the player controller and the custom engine, along with a custom editor for both artists and designers to use.

In "Tools Programmer"

Gamerule Engine and Cardrule Parser

Gamerule Engine and Cardrule Parser

A custom Gamerule Engine with an accompanying Cardrule Parser that, using Python, takes english text and converts it to functionality within the Gamerule Engine.

Marching Cubes Terrain Generation and Pathfinding

A demo to show procedural world generation and modification using marching cubes and perlin noise. Also shows off AI traversal with A* pathfinding.

Inline: Out of Time

A 2D platformer made in a custom engine. Complete your delivery routes as fast as possible to appease your corporate overlord while still finding time to enjoy the sights of the retro-futuristic city and your banging tunes.

I worked on both the player controller and the custom engine, along with a custom editor for both artists and designers to use.

In "Steam"

Cats N' Critters

A whimsical 'co-op-petitive' dungeon claw-er where a party of adorable cat wizards explore an ever-changing island of discovery!

I was responsible for the core gameplay systems and was the Technical Systems Designer.

Inline: Out of Time

A 2D platformer made in a custom engine. Complete your delivery routes as fast as possible to appease your corporate overlord while still finding time to enjoy the sights of the retro-futuristic city and your banging tunes.

I worked on both the player controller and the custom engine, along with a custom editor for both artists and designers to use.

In "Unreal Engine 5"

Featured

Eidolon: Fate of Fools

A mystical networked arena shooter with a card game twist. Astral combatants use abilities inspired by major arcana tarot cards.

I am responsible for the systems design, core gameplay programming, and networking.

Tiny Tamias

Tamias is a brave young chipmunk who was raised by sugar gliders. His whole life, he was teased by his family because he couldn't glide. That all changes when he discovers the amazing buoyant power of bubble gum! Using this newfound skill, he must scale the magical sugar tree and help his neighbors along the way to prove that even a chipmunk can soar!!

I worked on the player controller, audio implementation, and many other features.

In "Game Jam"

Tiny Tamias

Tamias is a brave young chipmunk who was raised by sugar gliders. His whole life, he was teased by his family because he couldn't glide. That all changes when he discovers the amazing buoyant power of bubble gum! Using this newfound skill, he must scale the magical sugar tree and help his neighbors along the way to prove that even a chipmunk can soar!!

I worked on the player controller, audio implementation, and many other features.

In "Technical Systems Designer"

Featured

Eidolon: Fate of Fools

A mystical networked arena shooter with a card game twist. Astral combatants use abilities inspired by major arcana tarot cards.

I am responsible for the systems design, core gameplay programming, and networking.

Cats N' Critters

A whimsical 'co-op-petitive' dungeon claw-er where a party of adorable cat wizards explore an ever-changing island of discovery!

I was responsible for the core gameplay systems and was the Technical Systems Designer.

Tiny Tamias

Tamias is a brave young chipmunk who was raised by sugar gliders. His whole life, he was teased by his family because he couldn't glide. That all changes when he discovers the amazing buoyant power of bubble gum! Using this newfound skill, he must scale the magical sugar tree and help his neighbors along the way to prove that even a chipmunk can soar!!

I worked on the player controller, audio implementation, and many other features.

In "Unity"

Gamerule Engine and Cardrule Parser

Gamerule Engine and Cardrule Parser

A custom Gamerule Engine with an accompanying Cardrule Parser that, using Python, takes english text and converts it to functionality within the Gamerule Engine.

Cats N' Critters

A whimsical 'co-op-petitive' dungeon claw-er where a party of adorable cat wizards explore an ever-changing island of discovery!

I was responsible for the core gameplay systems and was the Technical Systems Designer.

Marching Cubes Terrain Generation and Pathfinding

A demo to show procedural world generation and modification using marching cubes and perlin noise. Also shows off AI traversal with A* pathfinding.

In "Tech Demo"

Gamerule Engine and Cardrule Parser

Gamerule Engine and Cardrule Parser

A custom Gamerule Engine with an accompanying Cardrule Parser that, using Python, takes english text and converts it to functionality within the Gamerule Engine.

Marching Cubes Terrain Generation and Pathfinding

A demo to show procedural world generation and modification using marching cubes and perlin noise. Also shows off AI traversal with A* pathfinding.

In "Multiplayer Gameplay Programmer"

Featured

Eidolon: Fate of Fools

A mystical networked arena shooter with a card game twist. Astral combatants use abilities inspired by major arcana tarot cards.

I am responsible for the systems design, core gameplay programming, and networking.

Cats N' Critters

A whimsical 'co-op-petitive' dungeon claw-er where a party of adorable cat wizards explore an ever-changing island of discovery!

I was responsible for the core gameplay systems and was the Technical Systems Designer.

In "Python"

Gamerule Engine and Cardrule Parser

Gamerule Engine and Cardrule Parser

A custom Gamerule Engine with an accompanying Cardrule Parser that, using Python, takes english text and converts it to functionality within the Gamerule Engine.