Inline: Out of Time
Engine: Custom C++
Role: Engine Programmer, Tools Programmer, Producer
A speedrun-focused 2D platformer made in a custom engine.
Contributions
- Event system.
- Entity Component System.
- Scene System with Multi-Scene Support.
- Level editor support using Tiled.
- Custom editor using IMGUI.
- JSON serialization/deserialization.
- Player controller refactoring.
- Production tasks including: task management, meeting leadership, hiring, QA, SPRINT planning, and more.
Images




Team
- 4 Programmers
- 3 Artists
- 2 Game Designer
- 1 Sound Designer/Audio Programmer